We eliminate the problematic communication challenges that are frequently encountered with external development in order to keep things clear, transparent, and moving forwards even during difficult times. To deliver on our promise of quality, consistency, and clean communication, we cover all aspects of the creative side, including technical art.
Hand keyed animation, as well as motion capture for games, cinematics, and simulation, are all skills we possess. We have animators who specialise in a variety of disciplines, including vehicles, stylised characters, and view model/camera work.
Additionally we can also handle the Rigging & Skinning component of the above mentioned areas, and manage tools for animation and physics simulations.
Being at the centre of our original skill set, we are able to jump in at any point along the production process. Greyboxing and prototyping, through to art passes, detail dressing, lighting and optimisation. We are highly familiar with games, VR, mobile, cinematics and other purposes such as education and simulation. We have experience in natural environments, as well as hard- surface.
We can hand craft photorealistic humans, mythical creatures and stylized toony characters for all end cases such as PC, Console, mobile and the rest. We can create custom materials for skin, clothing and complex hair simulations. We keep our character team in close contact with our animation department to ensure that they can move as intended.
Not only can we follow designs 1:1, but we also have Art Directors, and talented 2D artists that enable us to create captivating designs from scratch. Through a series of iteration and feedback, we can achieve and exceed the ideas that our clients have in their minds.
We can engineer captivating VR & AR experiences for mobiles devices and also high end HMD’s such as the Vive, Oculus and others. We understand the extra challenge that VR projects demand, due to the sense of scale, useability and optimisation rules.
We also have a serious team dedicated to military simulation, and education uses on various well known platforms. This includes LS Core 2.0 which is the largest overhaul of simulation technology in the Australian Defence Force to date. Using our background in games, we are able to quickly and efficiently craft bespoke assets that are highly immersive.
Our lead artists can take over any ‘hero’ props, high poly sculpts and damage models so your internal team can focus on what they need. We have a very proficient hard surface/weapons team for first person weapons, vehicles and interiors.